FreeTRX/MDUV380_firmware/application/source/dmr_codec/codec_interface.c
2026-07-06 08:45:33 +02:00

172 lines
5.3 KiB
C

/*
* Copyright (C) 2019 Kai Ludwig, DG4KLU
* (C) 2020-2025 Roger Clark, VK3KYY / G4KYF
*
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* 4. Use of this source code or binary releases for commercial purposes is strictly forbidden. This includes, without limitation,
* incorporation in a commercial product or incorporation into a product or project which allows commercial use.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "dmr_codec/codec.h"
#include "functions/voicePrompts.h"
#include <string.h>
static uint16_t bitbuffer_encode[72];
void codecDecode(uint8_t *indata_ptr, int numbBlocks)
{
uint16_t bitbuffer_decode[49];
register int r0 asm ("r0") __attribute__((unused));
register int r1 asm ("r1") __attribute__((unused));
register int r2 asm ("r2") __attribute__((unused));
for (int idx = 0; idx < numbBlocks; idx++)
{
initFrame(indata_ptr, bitbuffer_decode);
indata_ptr += 9;
soundSetupBuffer();// this just sets currentWaveBuffer but the compiler seems to optimise out the code if I try to do it in this file
r2 = (int)bitbuffer_decode;
r0 = (int)currentWaveBuffer;
r1 = (int)ambebuffer_decode;
asm volatile (
"PUSH {R4-R11}\n"
"SUB SP, SP, #0x10\n"
"STR R1, [SP, #0x08]\n"
"LDR R1, =0\n"
"STR R1, [SP, #0x04]\n"
"LDR R1, =0\n"
"STR R1, [SP, #0x00]\n"
"LDR R3, =0\n"
"LDR R1, =80\n"
"BL " QU(AMBE_DECODE)
"ADD SP, SP, #0x10\n"
"POP {R4-R11}"
);
soundStoreBuffer();
soundSetupBuffer();// this just sets currentWaveBuffer but the compiler seems to optimise out the code if I try to do it in this file
r2 = (int)bitbuffer_decode;
r0 = (int)currentWaveBuffer;
r1 = (int)ambebuffer_decode;
asm volatile (
"PUSH {R4-R11}\n"
"SUB SP, SP, #0x10\n"
"STR R1, [SP, #0x08]\n"
"LDR R1, =1\n"
"STR R1, [SP, #0x04]\n"
"LDR R1, =0\n"
"STR R1, [SP, #0x00]\n"
"LDR R3, =0\n"
"LDR R1, =80\n"
"BL " QU(AMBE_DECODE)
"ADD SP, SP, #0x10\n"
"POP {R4-R11}"
);
soundStoreBuffer();
}
}
void codecEncodeBlock(uint8_t *outdata_ptr)
{
register int r0 asm ("r0") __attribute__((unused));
register int r1 asm ("r1") __attribute__((unused));
register int r2 asm ("r2") __attribute__((unused));
memset((uint8_t *)outdata_ptr, 0, 9);// fills with zeros
memset(bitbuffer_encode, 0, sizeof(bitbuffer_encode));// faster to call memset as it will be compiled as optimised code
soundRetrieveBuffer();// gets currentWaveBuffer pointer used as input r2 to the encoder
r0 = (int)bitbuffer_encode;
r2 = (int)currentWaveBuffer;//tmp_wavbuffer;
r1 = (int)ambebuffer_encode;// seems to be a hard coded (defined) memory address of 0x1FFF6B60. I'm not sure why it has to be hard coded, since its passed as a paramater (register)
asm volatile (
"PUSH {R4-R11}\n"
"SUB SP, SP, #0x14\n"
"STR R1, [SP, #0x0C]\n"
"LDR R1, =0x00002000\n"
"STR R1, [SP, #0x08]\n"
"LDR R1, =0\n"
"STR R1, [SP, #0x04]\n"
"LDR R1, =0x00001840\n"
"STR R1, [SP, #0x00]\n"
"LDR R3, =80\n"
"LDR R1, =0\n"
"BL " QU(AMBE_ENCODE)
"ADD SP, SP, #0x14\n"
"POP {R4-R11}"
);
soundRetrieveBuffer();// gets currentWaveBuffer pointer used as input r2 to the encoder
r0 = (int)bitbuffer_encode;
r2 = (int)currentWaveBuffer;//tmp_wavbuffer;
r1 = (int)ambebuffer_encode;
asm volatile (
"PUSH {R4-R11}\n"
"SUB SP, SP, #0x14\n"
"STR R1, [SP, #0x0C]\n"
"LDR R1, =0x00002000\n"
"STR R1, [SP, #0x08]\n"
"LDR R1, =1\n"
"STR R1, [SP, #0x04]\n"
"LDR R1, =0x00000800\n"
"STR R1, [SP, #0x00]\n"
"LDR R3, =80\n"
"LDR R1, =0\n"
"BL " QU(AMBE_ENCODE)
"ADD SP, SP, #0x14\n"
"POP {R4-R11}"
);
r0 = (int)bitbuffer_encode;
r1 = (int)ambebuffer_encode_ecc;
asm volatile (
"PUSH {R4-R11}\n"
"SUB SP, SP, #0x14\n"
"MOV R3, R1\n"
"LDR R2, =0\n"
"MOV R1, R0\n"
"BL " QU(AMBE_ENCODE_ECC)
"ADD SP, SP, #0x14\n"
"POP {R4-R11}"
);
for (int i = 0; i < 72; i++)
{
if (bitbuffer_encode[i] & 1)
{
outdata_ptr[i >> 3] |= 128 >> (i & 7);
}
}
}