172 lines
5.3 KiB
C
172 lines
5.3 KiB
C
/*
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* Copyright (C) 2019 Kai Ludwig, DG4KLU
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* (C) 2020-2025 Roger Clark, VK3KYY / G4KYF
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* 4. Use of this source code or binary releases for commercial purposes is strictly forbidden. This includes, without limitation,
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* incorporation in a commercial product or incorporation into a product or project which allows commercial use.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
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* USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#include "dmr_codec/codec.h"
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#include "functions/voicePrompts.h"
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#include <string.h>
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static uint16_t bitbuffer_encode[72];
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void codecDecode(uint8_t *indata_ptr, int numbBlocks)
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{
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uint16_t bitbuffer_decode[49];
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register int r0 asm ("r0") __attribute__((unused));
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register int r1 asm ("r1") __attribute__((unused));
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register int r2 asm ("r2") __attribute__((unused));
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for (int idx = 0; idx < numbBlocks; idx++)
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{
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initFrame(indata_ptr, bitbuffer_decode);
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indata_ptr += 9;
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soundSetupBuffer();// this just sets currentWaveBuffer but the compiler seems to optimise out the code if I try to do it in this file
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r2 = (int)bitbuffer_decode;
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r0 = (int)currentWaveBuffer;
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r1 = (int)ambebuffer_decode;
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asm volatile (
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"PUSH {R4-R11}\n"
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"SUB SP, SP, #0x10\n"
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"STR R1, [SP, #0x08]\n"
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"LDR R1, =0\n"
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"STR R1, [SP, #0x04]\n"
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"LDR R1, =0\n"
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"STR R1, [SP, #0x00]\n"
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"LDR R3, =0\n"
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"LDR R1, =80\n"
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"BL " QU(AMBE_DECODE)
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"ADD SP, SP, #0x10\n"
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"POP {R4-R11}"
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);
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soundStoreBuffer();
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soundSetupBuffer();// this just sets currentWaveBuffer but the compiler seems to optimise out the code if I try to do it in this file
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r2 = (int)bitbuffer_decode;
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r0 = (int)currentWaveBuffer;
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r1 = (int)ambebuffer_decode;
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asm volatile (
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"PUSH {R4-R11}\n"
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"SUB SP, SP, #0x10\n"
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"STR R1, [SP, #0x08]\n"
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"LDR R1, =1\n"
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"STR R1, [SP, #0x04]\n"
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"LDR R1, =0\n"
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"STR R1, [SP, #0x00]\n"
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"LDR R3, =0\n"
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"LDR R1, =80\n"
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"BL " QU(AMBE_DECODE)
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"ADD SP, SP, #0x10\n"
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"POP {R4-R11}"
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);
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soundStoreBuffer();
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}
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}
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void codecEncodeBlock(uint8_t *outdata_ptr)
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{
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register int r0 asm ("r0") __attribute__((unused));
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register int r1 asm ("r1") __attribute__((unused));
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register int r2 asm ("r2") __attribute__((unused));
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memset((uint8_t *)outdata_ptr, 0, 9);// fills with zeros
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memset(bitbuffer_encode, 0, sizeof(bitbuffer_encode));// faster to call memset as it will be compiled as optimised code
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soundRetrieveBuffer();// gets currentWaveBuffer pointer used as input r2 to the encoder
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r0 = (int)bitbuffer_encode;
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r2 = (int)currentWaveBuffer;//tmp_wavbuffer;
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r1 = (int)ambebuffer_encode;// seems to be a hard coded (defined) memory address of 0x1FFF6B60. I'm not sure why it has to be hard coded, since its passed as a paramater (register)
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asm volatile (
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"PUSH {R4-R11}\n"
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"SUB SP, SP, #0x14\n"
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"STR R1, [SP, #0x0C]\n"
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"LDR R1, =0x00002000\n"
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"STR R1, [SP, #0x08]\n"
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"LDR R1, =0\n"
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"STR R1, [SP, #0x04]\n"
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"LDR R1, =0x00001840\n"
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"STR R1, [SP, #0x00]\n"
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"LDR R3, =80\n"
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"LDR R1, =0\n"
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"BL " QU(AMBE_ENCODE)
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"ADD SP, SP, #0x14\n"
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"POP {R4-R11}"
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);
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soundRetrieveBuffer();// gets currentWaveBuffer pointer used as input r2 to the encoder
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r0 = (int)bitbuffer_encode;
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r2 = (int)currentWaveBuffer;//tmp_wavbuffer;
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r1 = (int)ambebuffer_encode;
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asm volatile (
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"PUSH {R4-R11}\n"
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"SUB SP, SP, #0x14\n"
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"STR R1, [SP, #0x0C]\n"
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"LDR R1, =0x00002000\n"
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"STR R1, [SP, #0x08]\n"
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"LDR R1, =1\n"
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"STR R1, [SP, #0x04]\n"
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"LDR R1, =0x00000800\n"
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"STR R1, [SP, #0x00]\n"
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"LDR R3, =80\n"
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"LDR R1, =0\n"
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"BL " QU(AMBE_ENCODE)
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"ADD SP, SP, #0x14\n"
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"POP {R4-R11}"
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);
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r0 = (int)bitbuffer_encode;
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r1 = (int)ambebuffer_encode_ecc;
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asm volatile (
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"PUSH {R4-R11}\n"
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"SUB SP, SP, #0x14\n"
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"MOV R3, R1\n"
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"LDR R2, =0\n"
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"MOV R1, R0\n"
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"BL " QU(AMBE_ENCODE_ECC)
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"ADD SP, SP, #0x14\n"
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"POP {R4-R11}"
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);
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for (int i = 0; i < 72; i++)
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{
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if (bitbuffer_encode[i] & 1)
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{
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outdata_ptr[i >> 3] |= 128 >> (i & 7);
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}
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}
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}
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