Add delete_channel and keep_one_channel to the language table (after mute) and
fill all 20 language files (13 translated, English fallback for the rest), with
correct single-byte ISO-8859 accents. Wire them into the Delete Channel label,
confirmation and last-channel guard. The new strings land on empty voice-table
slots, so they play as silence (no crash, no .vpr regeneration).
flash.sh now always rebuilds the .gla language packs so edits to the language
files are actually picked up (previously a stale pack was re-flashed).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add two codeplug primitives - codeplugAllChannelsIndexSetUnused() (frees a
channel slot: clears the in-use bitmap bit, persists the header, fixes counts)
and codeplugZoneRemoveChannelFromZoneAndSave() (removes a channel from a zone's
list) - and wire two new Channel quick-menu items:
- 'new channel': allocates the first free slot, writes a blank 145.500 FM
channel, adds it to the current zone, reloads the zone and opens Channel
Details to edit it.
- 'Delete Channel': confirmation, then scrubs the channel from every real zone
before freeing the slot. Guards against deleting the last channel and honours
the read-only/APRS lock.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Inactive segments now render in the background colour (off) instead of dimmed.
- The 7-seg renderer left the foreground on the last segment drawn (now the
background colour), which hid MHz; re-apply the frequency theme colour before
drawing MHz so it reappears and matches the digits.
- Move the TX frequency line down 1px for a little more RX/TX separation.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a one-tap audio mute on the VFO and Channel screens:
- SK2 short-tap toggles mute via the built-in audioAmpMute()/audioAmpIsMuted().
The tap is only consumed by the existing "set TX TG to incoming" behaviour
while a DMR QSO is on screen, so mute works everywhere else.
- Header: a bold "M" is shown just left of the battery while muted (the
firmware's built-in strike-through over the mode text also still shows).
- LED: flashes red for 0.5s every 2s while muted (main loop), overriding the
normal RX/TX LED.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bump DISPLAY_MAIN_CONTENT_TOP_PAD 4 -> 8 so the DMR RX talkgroup/talker (and the
FM contact / CTCSS / squelch info sharing that strip) no longer crowds the S-meter
label row. Contact moves from y=28 to y=32, leaving a clear gap below the labels.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add an optional "Screen Dim" setting (Display Options) that, in Auto backlight
mode, dims the screen to a fraction of the configured brightness after the
backlight timeout instead of going to the off level. Any activity restores full
brightness.
- Setting values: Off / 100% / 50% / 30%, stored in two spare option bits
(no settingsStruct change, no version bump; existing codeplugs default to Off).
- display.c: displayGetIdleBacklightPercentage() computes the idle level.
- applicationMain.c: the idle-timeout tick dims to that level; an incoming
signal (hasSignal) re-triggers full brightness so RX keeps the screen lit.
TX already forces full brightness.
- menuDisplayOptions.c: new entry with a hardcoded English label (no language
files touched).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>