/* * Copyright (C) 2019-2025 Roger Clark, VK3KYY / G4KYF * Daniel Caujolle-Bert, F1RMB * * * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * 4. Use of this source code or binary releases for commercial purposes is strictly forbidden. This includes, without limitation, * incorporation in a commercial product or incorporation into a product or project which allows commercial use. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #include "main.h" #include "user_interface/uiLocalisation.h" #include "user_interface/languages/english.h" #if defined(LANGUAGE_BUILD_JAPANESE) #include "user_interface/languages/japanese.h" #endif #if ! defined(LANGUAGE_BUILD_JAPANESE) #if defined(PLATFORM_GD77) || defined(PLATFORM_GD77S) || defined(PLATFORM_DM1801) || defined(PLATFORM_DM1801A) || defined(PLATFORM_RD5R) __attribute__((section(".upper_text"))) #endif const stringsTable_t userLanguage = { .magicNumber = { LANGUAGE_TAG_MAGIC_NUMBER, { 0x00, 0x00, 0x00, 0x00 } }, .LANGUAGE_NAME = "User" }; // Don't change the version number #endif /* * Note. * * Do not re-order the list of languages, unless you also change the MagicNumber in the settings * Because otherwise the radio will load a different language than the one the user previously saved when the radio was turned off * Add new languages at the end of the list * */ const stringsTable_t languages[]= { englishLanguage, // englishLanguageName #if defined(LANGUAGE_BUILD_JAPANESE) japaneseLanguage // japaneseLanguageName #else userLanguage // User language, written by the CPS #endif }; const stringsTable_t *currentLanguage; uint8_t languagesGetCount(void) { #if ! defined(LANGUAGE_BUILD_JAPANESE) uint8_t magic[3][4] = { LANGUAGE_TAG_MAGIC_NUMBER, LANGUAGE_TAG_VERSION }; return ((memcmp(languages[1].magicNumber, magic, sizeof(magic)) == 0) ? 2 : 1); #else return 2; #endif } char currentLanguageGetSymbol(LanguageSymbol_t s) { return currentLanguage->symbols[s]; }